
Broadcast design
Broadcast branding, dynamic overlays driven by live data, motion and AFX, Unreal scenes and AR. Base graphics package delivered in 7 days. Fixed scope, fixed price.
See packages & pricesYears deep in the machine. Thousands of hours mastering the craft. A compact senior crew covering roles that normally take three teams — directing, observing, replay, encoding and design.
A compact crew of experienced specialists covers roles that are normally split across large teams. That structure removes dependencies, lowers risk and shortens the run-up to air.
The core team is four generalists, and every one of them can take more than one production role. That is what lets RNG run several broadcasts at the same time.
Professional esports broadcasts with confident visuals, reliable delivery and alignment with brand and tournament KPIs. Go-live readiness within 24 hours.
Directing, switching, replay, encoding and distribution under unified management. Broadcast identity, motion assets, data-driven overlays, Unreal scenes and AR are developed in-house.
Live competition does not repeat itself. Our observers and replay operators read the game the way a director does — the call that automation cannot make.

Broadcast branding, dynamic overlays driven by live data, motion and AFX, Unreal scenes and AR. Base graphics package delivered in 7 days. Fixed scope, fixed price.
See packages & prices
Senior operators embedded into your show — producers, observers, replay operators and tech support. Scoped per event, quoted per project. Trusted on ESL IEM and Twitch Rivals broadcasts.
Request a quoteКаждый кейс ведёт на отдельную страницу с видео, цифрами и пруф-ссылками — это Этап 4.
Every step is built to remove dependencies. One senior crew, one point of contact, no handover gaps between design and air.
Game, format, number of broadcast days, languages, delivery targets. We come back with a fixed scope and a fixed number.
Broadcast identity and motion system built around your tournament brand — not a template with your logo dropped in.
Overlays wired to live data, Unreal scenes, control panel, stream config. Tested against the actual match flow.
Full dry run with the crew that will actually be on the show. Failover paths verified before anyone goes live.
Directing, switching, observing, replay and encoding under unified management for the length of the event.
Fixed scope, fixed price, delivered in 7 days. Production crew is scoped per event — request a quote.
A 2D broadcast package for tournaments that need a clean, reliable look on air.
A 3D package — the usual choice for multi-day events with a full scene set.
A UE5 virtual studio: the look of a physical studio, without the studio.
The price is indicative and may vary by project.
Ask before you commit. We answer within one business day.
A 50% upfront payment is required before production begins. It is non-refundable, because it covers the initial production, preparation and creative costs.
Go-live readiness within 24 hours once scope is locked. A base graphics package is delivered in 7 days.
Infrastructure is built around redundancy: UPS, multiview, talkback and a failover path of two minutes or less. Failover routes are verified in rehearsal, not on the day.
Yes. Producers, observers, replay operators and tech support can be booked as individual roles or as a full unit embedded into your existing production.
Every case on this site is public and verifiable — through Liquipedia, HLTV or the publisher's own channels. Nothing shown here sits under an NDA.