RNG© tournament agency
80+ tournaments · 8 000+ live hours

RNG TOURNAMENT AGENCY

© E-Sports Broadcast Verified on Liquipedia · HLTV Directing · Observing · Producing
RNG Tournament Agency
Start a project Design packages, or a crew for your event
Design packages from $750
Request a quote Email · Telegram · Discord

Years deep in the machine. Thousands of hours mastering the craft. A compact senior crew covering roles that normally take three teams — directing, observing, replay, encoding and design.

Directing Observing Producing Animating Replaying Encoding Branding Switching
[01] By the numbers
80+ Esports tournaments produced or crewed — verifiable on Liquipedia, HLTV and official publisher channels.
8 000+ Hours of live broadcast production, excluding preparation, technical setup and design development.
300–400K Peak concurrent viewers, on ESL IEM Atlanta 2026 Closed Qualifier.
≤ 2 min Failover. Go-live readiness within 24 hours.
[02] Our approach

A collaborative production model that turns an idea into a finished broadcast — efficiently, and with clarity.

Smart production architecture

A compact crew of experienced specialists covers roles that are normally split across large teams. That structure removes dependencies, lowers risk and shortens the run-up to air.

Four specialists, fully interchangeable

The core team is four generalists, and every one of them can take more than one production role. That is what lets RNG run several broadcasts at the same time.

Broadcasts that perform

Professional esports broadcasts with confident visuals, reliable delivery and alignment with brand and tournament KPIs. Go-live readiness within 24 hours.

End-to-end delivery

Directing, switching, replay, encoding and distribution under unified management. Broadcast identity, motion assets, data-driven overlays, Unreal scenes and AR are developed in-house.

Operated by people, not automation

Live competition does not repeat itself. Our observers and replay operators read the game the way a director does — the call that automation cannot make.

[03] Services
Broadcast design work
[01]

Broadcast design

Broadcast branding, dynamic overlays driven by live data, motion and AFX, Unreal scenes and AR. Base graphics package delivered in 7 days. Fixed scope, fixed price.

See packages & prices
Includes
Broadcast identityDynamic overlaysLive data Motion / AFXUnreal scenesAR Stream configData control panel
Production crew at work
[02]

Production crew

Senior operators embedded into your show — producers, observers, replay operators and tech support. Scoped per event, quoted per project. Trusted on ESL IEM and Twitch Rivals broadcasts.

Request a quote
Roles
ProducersObserversReplay operators DirectingSwitchingEncoding Tech supportTalkback
[04] Selected work

Каждый кейс ведёт на отдельную страницу с видео, цифрами и пруф-ссылками — это Этап 4.

[05] Proven tech & reliable infrastructure

Infrastructure supports

  • SDI / HDMI / NDI
  • RTMP / SRT
  • Multiview
  • Talkback
  • UPS
  • ≤ 2-minute failover

Technology stack

  • vMix / OBS
  • Unreal Engine
  • After Effects
  • HTML / NDI overlays
  • Sheets / API
  • Dante / NDI
vMix OBS Unreal Engine After Effects NDI Dante
[06] Process
≤ 24 h Go-live readiness once scope is locked.
7 days Base graphics package delivered.

Every step is built to remove dependencies. One senior crew, one point of contact, no handover gaps between design and air.

01

Scope

Game, format, number of broadcast days, languages, delivery targets. We come back with a fixed scope and a fixed number.

02

Identity

Broadcast identity and motion system built around your tournament brand — not a template with your logo dropped in.

03

Build

Overlays wired to live data, Unreal scenes, control panel, stream config. Tested against the actual match flow.

04

Rehearse

Full dry run with the crew that will actually be on the show. Failover paths verified before anyone goes live.

05

Air

Directing, switching, observing, replay and encoding under unified management for the length of the event.

[07] Pricing

Broadcast design packages

Fixed scope, fixed price, delivered in 7 days. Production crew is scoped per event — request a quote.

Standard

A 2D broadcast package for tournaments that need a clean, reliable look on air.

$750/ package
Start now

What's included.

  • 2D background
  • Basic titles
  • Stream config setup
  • Data control panel
  • After Effects GFX

Complex

Most picked

A 3D package — the usual choice for multi-day events with a full scene set.

$1 100/ package
Start now

What's included.

  • 3D background
  • Basic titles
  • Stream config setup
  • Data control panel
  • After Effects GFX

Unreal Engine

A UE5 virtual studio: the look of a physical studio, without the studio.

$1 700/ package
Start now

What's included.

  • UE5 virtual studio
  • Basic titles
  • Stream config setup
  • Data control panel
  • After Effects GFX

The price is indicative and may vary by project.

[08] Answers

Everything else you're wondering.

Ask before you commit. We answer within one business day.

What do you need to start a project?

A 50% upfront payment is required before production begins. It is non-refundable, because it covers the initial production, preparation and creative costs.

How fast can you go live?

Go-live readiness within 24 hours once scope is locked. A base graphics package is delivered in 7 days.

What happens if something fails on air?

Infrastructure is built around redundancy: UPS, multiview, talkback and a failover path of two minutes or less. Failover routes are verified in rehearsal, not on the day.

Can we hire only part of the crew?

Yes. Producers, observers, replay operators and tech support can be booked as individual roles or as a full unit embedded into your existing production.

Can we see proof of the work?

Every case on this site is public and verifiable — through Liquipedia, HLTV or the publisher's own channels. Nothing shown here sits under an NDA.

[09] Contact

Let's work together.